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Diplomacy Guide

Introduction
Although you are the one ruler of your own empire, and take your own decisions, you will have all sorts of contacts with other empires during the age. Maybe the only interaction you have is when you catch someone else's thieves or another empire's guards catch yours, which can be a signal not to try again. You can view other empires without being known, or cast a True Seeing Eye which will make you known by your enemy but also yield valuable extra information, such as resources, peasants and weapons/armour stored.

Usually though, your contacts with other empires will be more explicit, and that's where diplomacy begins. Your first diplomatic contacts are with your ally, maybe even before the age starts. You will exchange questions, advice, information about other empires; you support your ally with defence and after being allied 500 turns, with resources too. You can discuss your strategy with your ally by sending in-game messages or private messages on the forum.

In-game messages are an essential part of AoC (the link is in the left frame or on the main page). Maybe, after a couple of battles with someone you find out that your strength is even, so you want to end the war between you. Maybe you want to warn them that catching more thieves will have repercussions. You will often be inclined to message some other empire to discuss the state of things, to close an agreement or to share "intel" about a third empire that seems to take advantage of your conflict. Sharing experiences is helpful to enjoy the game more as well. AoC also has a chat room available for that purpose.

Non-Aggression Pact
The most common agreement between two empires (not allied) is a Non-Agression Pact, or NAP. You can give it various forms, for a specified period or all-age. Most players will agree a NAP for a specified time, say turn 800 (when they think they have a unit that you won't have), or until some impostor has started the Royal Palace. You can close NAPs with anyone you like, just bear in mind to specify the conditions, and that having many NAPs severely impede your possible targets. If 4 out of 5 empires in your range are friendly, you won't have many opportunities to make your empire grow...

Agreeing a NAP doesn't necessarily include asking for or offering favours, like sending views of a third party or helping someone to weaken an enemy. That can be part of the conditions, or a result of further cooperation. Views can be very helpful in negotiations, though. If you have the Seer's Tower and your partner has not, it's probably a major means of persuasion. Diplomacy is a give-and-take exercise, so it's always handy to have some change at hand.

Restrictions
Two formal restrictions on closing NAPs and in-game cooperation have to be mentioned though. Coordinated clan action is not permitted (read the game rules page ). While in a group you may only have NAPS with the fellow group members. If you are not in a goup you may only have 4 NAps active at any one time.

More guides
Basic Guide | Quick Start | Buildings | Diplomacy | Engineering | Knowledge | Materials
First 100 turns | Professions | Races | Spells | Theft | War | Long Guide
Storyline Part 1 | Storyline Part 2 | Storyline Part 3 | The Rules | Rules of War