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Quickstart Basics
Introduction
Age of Chaos is about building your empire and getting the Royal Palace before anyone else does. It's therefore vitally important that you build your buildings fast, efficiently and in an order that serves you well.

Certain buildings give you certain extra benefits — like extra professions for your people to enter, or extra food production — and allow you to build bigger, more complex buildings. Deciding which ones to build in what order is key to success.

You need resources to build with (such as wood and stone) and so you need to have people making these things for you. How much you should make depends on how much you're going to need. Making way too much is a waste as resources always decay some over time. Getting the balance right is part of your planning.

In addition to building, you have things such as your military, research, and magic to consider — not to mention the other players who you will encounter along the way. This guide is just a brief one to help you get started. You don't need to follow it exactly, but it may help to get you off the ground.

Starting Off
You should get your Construction Yard and School built to start off with. You cannot build anything else until the Construction Yard is built, so that's a no brainer. The School is one of the most important buildings because Teachers increase the skill of your workers and the more skilled they are, the more they produce — so you get more from a Skill 10 worker than a Skill 5 worker (work clever, not hard!). Teachers can add up to 0.35 Skill Points to a worker each turn. If your Teachers are producing 0.35 Skill Points, adding more Teachers will just be a waste.

Where Next
Since you're protected from attack for a fair few turns to begin with, you have no need for a military, and since they cost money and food to buy and keep, it would be a waste to have a military early on. However, towards the end of your turns under protection, you'll need to think about getting some military to defend yourself against players who are just waiting for you to come out of protection and steal your land... Bear that in mind.

Many players aim to have built the Blacksmith by or just after turn 100. This is because this building allows you to recruit Shieldbearers; units that are much better at defending than Militia are and cheaper to maintain. You'll have to work out how you get to the Blacksmiths and whether you can do it in time.

Allies
Making allies and befriending people in game is important. If you ally with someone officially you can trade with each other for resources you might need to build something. You also provide each other with defence should you be attacked.

Further Advice
We'll be improving and adding to the advice pages over time, but most people can find what they want by checking out the Forum where players are happy to help anyone new to the game.

Well, that's it! This is a short guide to get you going. Enjoy the game and if at first you don't succeed, try and try again!

TT, Game Moderator
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