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Magic and Spells Guide
Magic is a great force of incredible power. To use magic you must hire wizards and runists. The runists used to transform mana into runes, but now they can make them directly without using mana. Your wizards can then use those runes to cast spells. The number of runes needed to cast a spell varies from spell to spell and will increase as each spell is cast. Fortunately, this effect diminishs with time.

For example, if you wanted to cast Destroy Runes on some poor shmuck, it will cost you 1,400 runes; but if you wanted to cast that same spell on another person, it will cost you a great deal more. The number of runes it takes to cast a spell consecutively decreases with time, until it reaches the base rune cost, in this case, 1,400 runes. If you still want to decrease the rune cost of a spell, you can research magic with your scholars. Refer to the research page for more help.


Spell Icon
Name of Spell
Effect
Building Required
Base Rune Cost
Banish Curse Disposes of foul cursed summoned units from the summoning path, improves summoning and increases morale. Summoning Spire 250
Barren Grounds Reduces food production in target empire. Co-op Farm 125
Abundance Your Woodsman and Weavers get an immediate boost. Windmill 250
Create Food Creates lots of food for your people. Magic Irrigation System 200
Destroy Runes Destroys some runes each turn. Runery 1,400
Fertile Lands Improves the fertility of your lands improving farmer output. Co-op Farm 175
Grand Armour Improves the overall defense of your army, at the expense of your offense. Armourer's Guild 350
Eternal Flame Improves the overall offense of your army, at the expense of your defense. Fire Focus 200
Magic Focus Improves output of Shamen and Runists; allows Magic Focuses to be built. Elementalist Tower 250
Miner's Might Improves the output of your miners and quarrymen. Grand Mine 250
Builder's Boon Increases production of your builders and engineers. Very useful. Sawmill 750
Spawn Gold Produces piles gold out of thin air. Earth Focus 250
Steal peasants Each turn will steal some enemy's peasants and deposit them into your lands. Air Focus 400
Fireball Crusher Rapidly depletes enemy food, cloth, and wood. Fire Focus 800
Gloom Lowers enemy morale greatly, thus hindering production. Water Focus 1000
Siphon Mana Drains the mana from enemy lands and gives them to you. Life Focus 350
Joyous Celebration Raises your peasant's morale greatly, improving all production. Grand Spire of Magic 300
Raise Dead Turns your expired peasants into zombies, under your command. With the necromancy spire, you also raise skeletons. Death Channel 2,500
Summon Ghast Summons ghasts to fight under your command. Necromancy Guild 1000
Summon Vampire Summons vampires to fight under your command. Necromancy Spire 1,500
Summon Dragon Summons Dragons to your aid. Dragons have great offensive power. Magic Library 1,250
Summon Pheonix Summons the awesome Pheonix to defend your lands. Fire Focus 1,250
True Seeing Eye Reveals details about your enemy and their military strength. Mage Tower 250
More guides
Basic Guide | Quick Start | Buildings | Diplomacy | Engineering | Knowledge | Materials
First 100 turns | Professions | Races | Spells | Theft | War | Long Guide
Storyline Part 1 | Storyline Part 2 | Storyline Part 3 | The Rules | Rules of War