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War & Military Guide
The Art of War
In the Age of Chaos, war is inevitable. At some point you will have to fight even if you are the most peaceful person ever to live. Combat in AoC is done through military units. Each unit has an offensive(swords) and defensive(shields) strength. This strength determines how much damage is done in combat. When you are attacking someone the offensive(swords) value of your troops is used and the defensive(shields) value of your opponent is used. Likewise when someone attacks you the defensive value of your troops is compared to the offensive value of their troops. It is best then when attacking to send only units with a high swords rating and leave your units with a high shield rating at home. There is a certain degree of random chance involved. A general might make a mistake or soldiers might get sick.


The readiness of your forces also plays a huge role. Each time you attack your readiness will go down but each time your attacked your readiness will go up. Readiness will also increase over time as your troops train each turn. Keep this is mind when you start attacking every turn. Your military will weaken while your enemy's will get stronger. Rate of Increase of readiness depends on your Military Training. When you get to 40 Military Training, you start to get 2 readiness per turn. Different Races start with a different Base readiness score. Divide training by 20 and round down to work out how much readiness you get per turn.

Training < 40 = 1 readiness per turn
Training < 60 = 2 readiness per turn
Training < 80 = 3 readiness per turn
Training < 100 = 4 readiness per turn

A list of all military units is visible in the game under Help > Main Help > Military Overview

More guides
Basic Guide | Quick Start | Buildings | Diplomacy | Engineering | Knowledge | Materials
First 100 turns | Professions | Races | Spells | Theft | War | Long Guide
Storyline Part 1 | Storyline Part 2 | Storyline Part 3 | The Rules | Rules of War